{"id":3982,"date":"2018-05-31T14:40:54","date_gmt":"2018-05-31T18:40:54","guid":{"rendered":"http:\/\/www.bandsiusetalike.com\/biul\/?p=3982"},"modified":"2018-05-31T14:40:54","modified_gmt":"2018-05-31T18:40:54","slug":"the-music-of-mad-marbles","status":"publish","type":"post","link":"https:\/\/www.bandsiusetalike.com\/biul\/the-music-of-mad-marbles\/","title":{"rendered":"The Music of Mad Marbles"},"content":{"rendered":"<p>Not many arcade players noticed, but in December of 1984, the sound of video games changed for the better, forever.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad1.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3983\" data-permalink=\"https:\/\/www.bandsiusetalike.com\/biul\/the-music-of-mad-marbles\/marblemad1\/\" data-orig-file=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad1.jpg?fit=280%2C361&amp;ssl=1\" data-orig-size=\"280,361\" data-comments-opened=\"0\" data-image-title=\"marblemad1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad1.jpg?fit=280%2C361&amp;ssl=1\" class=\"aligncenter size-full wp-image-3983\" src=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad1.jpg?resize=280%2C361\" alt=\"\" width=\"280\" height=\"361\" srcset=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad1.jpg?w=280&amp;ssl=1 280w, https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad1.jpg?resize=233%2C300&amp;ssl=1 233w\" sizes=\"auto, (max-width: 280px) 100vw, 280px\" \/><\/a><\/p>\n<p><em>I\u00a0<\/em>certainly noticed. I pumped quarter after quarter into that\u00a0<em>Marble Madness<\/em> machine, not just because I enjoyed the (admittedly very challenging) game, but because I had to hear <em>that music,\u00a0<\/em>one more time.<!--more--><\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/feooGgNcKDY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>The intro music played during the attract mode, luring me and pulling me across the dirty floor of the dark arcade, until I was pulling coins out of my pockets yet again.\u00a0<strong>It is beautiful.\u00a0<\/strong><\/p>\n<p>Remember, in 1984, arcades and game machines were noise polluters, unless the proprietors turned down the volume; the WAKKA-WAKKA-WAKKA of\u00a0<em>Pac-Man,\u00a0<\/em>the GONGGGG of\u00a0<em>Gauntlet<\/em> and\u00a0<em>Crystal Castles.\u00a0<\/em>The BLIP-BLIP-BLIP of\u00a0<em>Donkey Kong\u00a0<\/em>and\u00a0<em>Mr. Do.\u00a0<\/em>Sometimes, the digitized &#8220;Peter Gunn&#8221; theme of\u00a0<em>Spy Hunter<\/em> would rise above the cacophony, but mostly it was the aural chaos of fifty games honking at once for attention and shiny quarters.<\/p>\n<p>Out of this arose the incredible\u00a0<em>WHOOOOSH<\/em> of\u00a0<em>Marble Madness<\/em>, deftly phasing into that perfect minimalist ostinato, practically begging me to start a game. I was hypnotized. It stuck with me more so than The Who&#8217;s &#8220;Eminence Front&#8221;. I hit the imaginary &#8220;record&#8221; button inside my brain, and did my damnedest to memorize it.<\/p>\n<p>Then came Level 2.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/ScKI8PM3k_g?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Simply put, that is the greatest music I have ever heard in a video game. It is one of the earliest pieces I became totally, irrevocably obsessed with, from that point on.<\/p>\n<p>With volume cranked, thumping out of a plywood arcade cabinet (with track-ball), it sounded like the speeding arrival of a demigod. My knees weakened. What hairs I had on my limbs stood at full mast, and legions of goosebumps marched across my forearms. I played the level until the timer ran out, not even trying to score points, just squeezing every last second out of that music. Even today, thirty-four years later, I can listen to it repeatedly, until force majeure finally intervenes.<\/p>\n<p>Listen to the simple, repeating main melody, and how it intermingles with the rising bass line. The only game music I&#8217;d heard that came close was\u00a0<em>Vanguard,\u00a0<\/em>and as it turned out, that was ripped from the Hawkmen&#8217;s theme in 1980&#8217;s\u00a0<em>Flash Gordon.<\/em><\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/4MwVWsHBm5g?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p><em>Marble Madness\u00a0<\/em>was a new and different animal, even aside from the track-ball.<\/p>\n<blockquote><p><i>Marble Madness<\/i>\u00a0was Atari&#8217;s first game to use an\u00a0FM\u00a0sound chip\u00a0produced by\u00a0Yamaha, which is similar to a\u00a0Yamaha DX7\u00a0synthesizer\u00a0and creates the music in real time so that it is in\u00a0synchronization\u00a0with the game&#8217;s on-screen action.\u00a0The game&#8217;s music was composed by\u00a0Brad Fuller\u00a0and Hal Canon who spent a few months becoming familiar with the capabilities of the sound chip. [<a href=\"https:\/\/en.wikipedia.org\/wiki\/Marble_Madness\" target=\"_blank\" rel=\"noopener\"><em>Wikipedia<\/em><\/a>]<\/p><\/blockquote>\n<p><strong>It showed.\u00a0<\/strong>And it sure as hell paid off.<\/p>\n<p>Brad Fuller was something of a godsend for Atari:<\/p>\n<blockquote><p><b>Brad Allen Fuller<\/b>\u00a0(November 5, 1953 \u2013 January 2, 2016) was an American\u00a0video game composer\u00a0known for his work for\u00a0Atari. Fuller composed the soundtracks for\u00a0<em>Marble Madness<\/em>, released by Atari Games in 1984,\u00a0<em>Blasteroids,<\/em> released in 1987, and\u00a0<em>Tengen Tetris,<\/em> which was originally released by Atari in 1988.\u00a0He also served as the Director of Audio of Atari, in which he oversaw all of the company&#8217;s soundtracks and music for its video games.\u00a0Fuller was promoted to Director of Engineering in 1993.\u00a0He remained at Atari until his departure in 1996.<\/p>\n<p>Fuller was born in\u00a0Indianapolis,\u00a0Indiana.\u00a0<strong>He studied\u00a0jazz\u00a0at both the\u00a0Berklee College of Music\u00a0in\u00a0Massachusetts\u00a0and\u00a0Indiana University Bloomington.<\/strong><\/p>\n<p>Fuller had originally began his career at Atari as an\u00a0audio engineer\u00a0in 1982.\u00a0He engineered the music for some of Atari&#8217;s best known titles, including\u00a0<em>Donkey Kong,\u00a0Robotron: 2084,<\/em> and <em>Superman III,<\/em> which was never released. [<a href=\"https:\/\/en.wikipedia.org\/wiki\/Brad_Fuller_(composer)\" target=\"_blank\" rel=\"noopener\"><em>Wikipedia<\/em><\/a>]<\/p><\/blockquote>\n<p>Mark Cerny was\u00a0<em>Marble Madness&#8217;<\/em> lead designer, and Bob Flanagan was the software engineer. Combined with Fuller and Canon, the resulting video game felt and looked more &#8220;art&#8221; than &#8220;Atari&#8221;. The levels after #2 have interesting tunes, but they&#8217;re much more tense and avant-garde than the soothing pieces that come before. The nervousness I felt at the start of Level 3 is something I never recovered from while playing. Note the marked difference in ambiance:<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/5YabExVCt1Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Harder enemies would appear to threaten your precious marble, like green pools of caustic acid, blowers that push you off ledges, and of course, the &#8220;steelie&#8221;- a metallic orb that would bop you into oblivion with little effort. The game became tougher exponentially. It wasn&#8217;t until I bought the Nintendo version in the 90&#8217;s that I saw the fourth and fifth levels. Here&#8217;s a playthrough if you&#8217;re curious:<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/jazxSQz0yL4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Speaking of that Nintendo port- it doesn&#8217;t sound like they tried very hard to match the greatness of the original soundtrack. I was actually disappointed to the point of anger when I heard what had been done with my precious Level 2 (50% of the reason I bought the cartridge, Level 1 being the other 50). Look, we all know how great the music in the old\u00a0<em>Zelda\u00a0<\/em>games was, right? You&#8217;re telling me Nintendo couldn&#8217;t do better than\u00a0<em>this?\u00a0<\/em>I didn&#8217;t want\u00a0<em>this\u00a0<\/em>playing in my head, no sir.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/WnRmY7fsGdM?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>That&#8217;s nearly as terrible a port as the Three Deadliest Sins of the Atari 2600:\u00a0<em>Raiders of the Lost Ark, Pac-Man\u00a0<\/em>and<em> E.T..\u00a0<\/em>In case you weren&#8217;t born, don&#8217;t remember, or had better things to focus on,\u00a0<em>Raiders\u00a0<\/em>for the 2600 reduced the classic &#8220;Indiana Jones theme&#8221; to 15 unharmonized tones,\u00a0<em>E.T.\u00a0<\/em>received a similar musical gutting, and the immortal intro music from Namco&#8217;s\u00a0<em>Pac-Man\u00a0<\/em>became &#8220;DAH DEE DAH DUM&#8221;. This was the fault of time and budgetary constraints, not the competency of the programmers or the limitations of the hardware.<\/p>\n<p>The Sega Genesis, on the other hand, did it right. Playing the game with their six-button controller instead of a track-ball was another story.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/xZxTvz4WESM?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=60&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>(Plus, the Genesis had a 16-bit processor, while the NES only had 8-bit, which helped a great deal.)<\/p>\n<p>Atari could&#8217;ve treated the music score for\u00a0<em>Marble Madness<\/em> as an afterthought. Instead they instigated a quantum leap in electronic sound. Over the years, there have been a precious few video games with music that happily pops into my head at the mere mention of their titles.<\/p>\n<p><em>Marble Madness\u00a0<\/em>was and is #1.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3984\" data-permalink=\"https:\/\/www.bandsiusetalike.com\/biul\/the-music-of-mad-marbles\/marblemad2\/\" data-orig-file=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad2.jpg?fit=450%2C675&amp;ssl=1\" data-orig-size=\"450,675\" data-comments-opened=\"0\" data-image-title=\"marblemad2\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad2.jpg?fit=450%2C675&amp;ssl=1\" class=\"aligncenter size-full wp-image-3984\" src=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad2.jpg?resize=450%2C675\" alt=\"\" width=\"450\" height=\"675\" srcset=\"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad2.jpg?w=450&amp;ssl=1 450w, https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/05\/marblemad2.jpg?resize=200%2C300&amp;ssl=1 200w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Not many arcade players noticed, but in December of 1984, the sound of video games changed for the better, forever. I\u00a0certainly noticed. I pumped quarter after quarter into that\u00a0Marble Madness machine, not just because I enjoyed the (admittedly very challenging) &hellip; <a href=\"https:\/\/www.bandsiusetalike.com\/biul\/the-music-of-mad-marbles\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[2,6,10,46],"tags":[105,216,273,2934,2937,2933,459,2722,1486,2935,242,619,2936,14,456,2419,1287,458,2940,2938,274,2939],"class_list":["post-3982","post","type-post","status-publish","format-standard","hentry","category-bad-influences","category-faint-signals","category-nostalgic-obsessions","category-thousand-listen-club","tag-1980s","tag-216","tag-arcades","tag-atari","tag-bob-flanagan","tag-brad-fuller","tag-donkey-kong","tag-e-t","tag-flash-gordon","tag-hal-canon","tag-indiana-jones","tag-jazz","tag-mark-cerny","tag-music","tag-nintendo","tag-pac-man","tag-raiders-of-the-lost-ark","tag-sega-genesis","tag-tetris","tag-track-ball","tag-video-games","tag-yamaha"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p53HmY-12e","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":494,"url":"https:\/\/www.bandsiusetalike.com\/biul\/starcade\/","url_meta":{"origin":3982,"position":0},"title":"Starcade","author":"MattyBoy","date":"08\/13\/2015","format":false,"excerpt":"Originally published on Mike The Pod in July of 2003. G4 was launched in April of 2002, and broadcast until the end of 2014. For some reason there's this channel we get called G4. It's about video games. So far everything I've seen on it has ranged from abysmal to\u2026","rel":"","context":"In &quot;Bad Influences&quot;","block_context":{"text":"Bad Influences","link":"https:\/\/www.bandsiusetalike.com\/biul\/category\/bad-influences\/"},"img":{"alt_text":"Starcade","src":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2015\/08\/Starcade.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3474,"url":"https:\/\/www.bandsiusetalike.com\/biul\/the-pac-simile\/","url_meta":{"origin":3982,"position":1},"title":"The Pac-simile","author":"MattyBoy","date":"05\/21\/2017","format":false,"excerpt":"Yea, I say unto you, I was in the right place at the right time for two major moments in American history. You must believe that what I'm about to tell you is the truth; it will seem like so much legend and myth. The first: I was gifted a\u2026","rel":"","context":"In &quot;Bad Influences&quot;","block_context":{"text":"Bad Influences","link":"https:\/\/www.bandsiusetalike.com\/biul\/category\/bad-influences\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2017\/05\/pacsim1.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4240,"url":"https:\/\/www.bandsiusetalike.com\/biul\/journey\/","url_meta":{"origin":3982,"position":2},"title":"Journey","author":"MattyBoy","date":"08\/18\/2018","format":false,"excerpt":"The name of the band shouted-out on the poster in the first panel is actually just \"Blotto\". They had an\u00a0album\u00a0called\u00a0Hello, My Name is Blotto, What's Yours?\u00a0(1980). That's probably what caused my confusion. One of the hairy Journey dudes in the poster had a \"Hello My Name Is Blotto\" sticker on\u2026","rel":"","context":"In &quot;Animation Analysis&quot;","block_context":{"text":"Animation Analysis","link":"https:\/\/www.bandsiusetalike.com\/biul\/category\/animation-analysis\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/08\/BIUL_Journey.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/08\/BIUL_Journey.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/08\/BIUL_Journey.jpg?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2018\/08\/BIUL_Journey.jpg?resize=700%2C400 2x"},"classes":[]},{"id":1890,"url":"https:\/\/www.bandsiusetalike.com\/biul\/kidd-video\/","url_meta":{"origin":3982,"position":3},"title":"Kidd Video","author":"MattyBoy","date":"05\/10\/2016","format":false,"excerpt":"Parallel universes figure into popular science fiction every so often, but whereas now they are used to explain inconsistencies, in the past they were an intriguing alternative to outer space as a setting. The short-lived TV show Otherworld from 1985 is one example, with its no-frills labels (like in\u00a0Repo Man)\u2026","rel":"","context":"In &quot;Animation Analysis&quot;","block_context":{"text":"Animation Analysis","link":"https:\/\/www.bandsiusetalike.com\/biul\/category\/animation-analysis\/"},"img":{"alt_text":"(l-r) Ash, Whiz, Kidd, Carla. Yes, the nerd with yellow hair is called \"Whiz\".","src":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2016\/05\/kiddvideo1.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3426,"url":"https:\/\/www.bandsiusetalike.com\/biul\/chortle-combat\/","url_meta":{"origin":3982,"position":4},"title":"Chortle Combat","author":"MattyBoy","date":"05\/09\/2017","format":false,"excerpt":"No reboot of\u00a0Mortal Kombat\u00a0has come close to the cultural coup-de-grace of the original series from the 1990s. It doesn't matter how many new \"Fatalities\" there are, or how much blood, or how realistic the fighters look. There's still a crucial ingredient missing. The techno. See, in 1992, it wasn't the\u2026","rel":"","context":"In &quot;Bad Influences&quot;","block_context":{"text":"Bad Influences","link":"https:\/\/www.bandsiusetalike.com\/biul\/category\/bad-influences\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2017\/05\/mortalk1.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":318,"url":"https:\/\/www.bandsiusetalike.com\/biul\/oh-the-guilt\/","url_meta":{"origin":3982,"position":5},"title":"Oh, The Guilt","author":"MattyBoy","date":"01\/09\/2015","format":false,"excerpt":"It's 2015, the year of the second Back To The Future. That movie got a few things right, but I'd say the most accurate predictions appeared much earlier, in George Orwell's 1984. That's a book, something dullards use to prop up tables or batter their spouses. You see, if the\u2026","rel":"","context":"In &quot;Comix Classic &amp; Current&quot;","block_context":{"text":"Comix Classic &amp; Current","link":"https:\/\/www.bandsiusetalike.com\/biul\/category\/classic-comix\/"},"img":{"alt_text":"OhTheGuilt","src":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2015\/01\/OhTheGuilt.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2015\/01\/OhTheGuilt.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.bandsiusetalike.com\/biul\/wp-content\/uploads\/2015\/01\/OhTheGuilt.jpg?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/posts\/3982","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/comments?post=3982"}],"version-history":[{"count":1,"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/posts\/3982\/revisions"}],"predecessor-version":[{"id":3985,"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/posts\/3982\/revisions\/3985"}],"wp:attachment":[{"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/media?parent=3982"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/categories?post=3982"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bandsiusetalike.com\/biul\/wp-json\/wp\/v2\/tags?post=3982"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}